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Educational games for children of the younger group in kindergarten. Card file

Olga Burakova
Card file of outdoor games for the first junior group

Movable games and game exercises for children 2-3 years of age

"Legs walked along the path" (

tasks. Encourage children to walk independently. Learn to walk in one direction. Have fun interacting with an adult. Inspire confidence in your abilities.

“Our legs walked Come on, more fun top top,

Straight down the track, top top. These are our legs, top top,

Here we are as we can, top-top, Walking along the path.

"Rain"

Tasks. Enrich the motor experience of children. Make you want to play with an adult. Encourage the independence of children, the manifestation of initiative.

"Rain, rain, sun, sun,

Enough for you, rain, to pour, Shine a little,

The children are sitting at home, the children will go out for a walk,

Like birds in a cage. They will run and play."

Children get up and run around group, clap their hands, stomp their feet, jump or do "spring" imitating an adult and showing their independence. Under the words of the teacher "It's raining again" The kids run to the houses.

"Get in the hoop"

Tasks. Develop climbing skills and agility. To evoke a feeling of joy from communicating with an adult.

"Giant"

Tasks. Promote the development of back muscles. Have fun interacting with an adult.

"Bird"

Tasks. Encourage them to imitate birds. Improve brisk walking. To evoke the joy of communicating with an adult.

“A bird sat on the window, sit, don’t fly away,

Sit with us for a while, The bird has flown away - ah!

As soon as the last words are spoken, the bird children fly away, waving their wings-arms.

"Pass the ball"

Tasks. Learn to pass the ball with both hands and receive it. Develop attention. Maintain independence in action.

"Bear and Children"

Tasks. Learn to run in one direction, act in accordance with the words of an adult. Get pleasure from working together. Encourage children's independence.

“The bear walked through the forest, He searched for a long, long time,

The bear was looking for children, He sat down on the grass, dozed off.

The bear walks group and pretends that is looking for children. Then he sits down on a chair at the opposite end of the room and takes a nap. caregiver He speaks:

“The children began to dance, Mishka, Mishka, get up,

They started banging their feet. Catch up with our children."

Under these words, the children run around the room, stomp their feet, perform movements as they wish. The adult encourages them.

"Train"

Tasks. Learn to move in a certain direction, coordinate actions with other children. Instill a sense of confidence in your abilities. Encourage independent action.

Game options

1. The role of the locomotive is performed by the child.

1. Children are offered to get off at the bus stop where they play, pick flowers, etc.

3. The game can be played with the singing of the following songs:

“Here our train is going, He took the guys

Wheels are knocking, Far, far away.

And in this train But here is the stop,

The guys are sitting. Who wants to get down?

Choo-choo-choo, choo-choo-choo. Get up guys

A locomotive is running Let's go for a walk!

far, far away

After these words, the kids scatter around group or section. At the signal of an adult, they stand one after another, depicting wagons.

Come to me

Game progress. The adult moves away from the child a few steps and beckons him to him, affectionately sentencing: "Come to me, my good!" When the child comes, the teacher hugs: "What a good Kolya came to me!" The game is repeated.

Parsley came

Material. Parsley, rattles.

Game progress. The teacher brings Petrushka, examines it with the children.

Parsley rattles a rattle, then distributes rattles to children. Together with Petrushka, they shake their rattles and rejoice.

Blowing soap bubbles

Game progress. The teacher on a walk blows soap bubbles. Tries to get bubbles by shaking the straw rather than blowing into it. Counts how many bubbles can be held on the tube at a time. Tries to catch all the bubbles on the fly before they hit the ground. He steps on a soap bubble and asks the children in surprise where he disappeared. Then he teaches each child to blow soap bubbles.

(Tightening the muscles of the mouth is very helpful for developing speech.)

Game progress. The teacher holds the child's hands and walks in a circle, sentencing:

Around the rose bushes

Among the herbs and flowers,

We are circling, we are circling a round dance.

Before that we were spinning

that fell to the ground.

When pronouncing the last phrase, both "fall" to the ground. Option games:

around the rose bushes.

Among the herbs and flowers,

We drive, we drive a round dance.

How do we end the circle?

We suddenly jump together

GAY! Adult and child jump together.

sun bunnies

Material. Small mirror.

Game progress. The educator lets out sunbeams with a mirror and speaks when this: Sunbeams Playing on the wall. Beckon them with your finger, Let them run to you!

At the signal "Catch the bunny!" the kids are trying to catch him.

The game can be repeated 2-3 times.

Let's spin

Material. Two teddy bears.

Game progress. The teacher takes the bear, hugs it tightly to him and spins around with him. He gives another bear to the baby and asks him to also spin around, clutching the toy to himself.

Then the adult reads the rhyme and acts in accordance with its content. The child follows him with the same movements.

I'm spinning, spinning, spinning

And then I'll stop.

I'll spin around quickly.

Quietly, I'll circle around

I'm spinning, spinning, spinning

And I'll fall to the ground!

Hide the bear

Game progress. The teacher hides a large toy familiar to the child (like a bear) so that it is slightly visible. talking: "Where is the bear?", looking for him with the child. When the baby finds the toy, the adult hides it so that it is more difficult to find it. After playing with the bear, the teacher himself hides, loudly saying "ku-ku!" When the child finds him, he runs across and hides in another place. At the end of the game, the adult offers the child to hide.

Round dance with a doll

(performed with two or three children)

Material. Medium sized doll.

Game progress. The teacher brings a new doll. She greets the children, stroking each on the head. The adult asks the children to take turns holding the doll by the hand. The doll invites you to dance. The teacher puts the children in a circle, takes the doll by one hand, gives the other to the child, and together with the children moves in a circle to the right and left, singing a simple children's melody.

transcript

1 Card file Outdoor games of the first junior group

2 Card 1 Goal. Exercise children in walking. Game of low mobility "Visiting dolls" Rules of the game. Children sit on chairs placed along one of the walls of the room. The teacher says that now everyone will go to visit the dolls, and asks where they live. Children point to the puppet corner. The teacher says: "Let's go, children, let's take a walk, but we won't go anywhere along the road, we'll go straight to the dolls." The kids get up, and slowly, together with the teacher, go to visit the dolls. Greet them, talk to them. When the teacher says: "It's late, it's time to go home, let's go quietly," they return to their places. Directions. Before starting the game, you need to place several dolls in another place in the room. When repeating the game, these dolls are visited. Equipment. Dolls. Card 2 Purpose. Exercise children in running, catching. Mobile game "Catch the ball" Rules of the game. Children play on the playground, whoever wants with whom. The teacher calls several kids, invites them to run after the ball and play with it. Calling the names of the children, the teacher rolls the balls in turn in different directions. The child runs after the ball, catches it and brings it to the teacher. The teacher throws the balls again, but in a different direction. Directions. A two-year-old child is able to run with interest after the ball thrown by the teacher many times in a row. 8-10 children can participate in the game. You can scatter all the balls so that the kids run after them at the same time. Instead of balls, rubber rings and soft bags are also used. Equipment. Balls.

3 Card 3 Game of low mobility "On the path" Purpose. Exercise children in walking along a narrow path. Rules of the game. The teacher draws two parallel lines on the floor (or puts two ropes) 2.5-3 m long at a distance of cm. He says that the kids will go for a walk in the forest. Walk carefully along the narrow path. Children walk slowly one after another between the drawn lines. Then they return. Directions. The teacher makes sure that the children do not step on the line, do not interfere with each other, do not run into the one in front. Equipment. Two ropes. Card 4 The game of low mobility "Through the stream" Purpose. Exercise children in walking on an elevated support, maintain balance. Rules of the game. There is a board on the floor (width cm, length 2 2.5 m). This is a bridge over a stream. On one bank of the brook, colorful flowers grow: poppies, cornflowers, daisies (multi-colored shreds are scattered on the carpet). Children go to the other side of the stream, pick flowers (squat, bend over), then return home. The game is repeated 3-4 times. Directions. The teacher makes sure that the children step on the bridge, saying: "The stream is fast, deep, you have to walk carefully, do not get your feet wet." Equipment. Board width cm, length 2-2.5 m.

4 Card 5 Goal. Exercise children in walking, running. Mobile game "Who is quieter?" Rules of the game. The children go with the teacher. Suddenly, he says: “Well, now let's see which of you can walk quietly, quietly, on tiptoes. Like this” (shows). Children rise on their toes and try to walk as quietly as possible. They keep going in the same direction. The teacher imperceptibly steps aside and says: "And now everyone is running to me." Children run to the teacher, surround him, he talks to them, notes that they did the exercise diligently and well. Directions. Some 3-year-old children, when walking on their toes, unnaturally bend their heads, pull them into their shoulders. They seem to be quieter this way. It is necessary to point out the mistakes to the kids, try to correct them. Walking on toes strengthens the arch of the foot, so it is useful for the physical development of the child. However, children should not be tired by doing this exercise for a long time. The game is repeated 3-4 times. Card 6 The game of low mobility "Step over the stick" Purpose. Exercise children in walking, stepping over. Rules of the game. Two sticks are placed in parallel on the floor in the middle of the room (at a distance of 1 m). On one side of the room is a chair with a flag on the seat. The children are on the other side of the room. The child becomes 2-3 steps away from the sticks facing them. At the direction of the teacher, he goes to the first stick, steps over it first, then over the second stick. He goes to a chair, takes the flag, raises it up and waves it. Then he puts the flag on a chair, steps aside and returns to his place. The next one does the job. Directions. If, after several repetitions, this task turns out to be too easy for the children, and they will quickly and confidently perform it, the exercise should be complicated: put 4-6 sticks or several hoops on the floor in parallel and invite the kids to step over them. Equipment. Gymnastic sticks, hoops.

5 Card 7 Purpose. Get kids to run. Mobile game “Catch up with me Rules of the game. Children sit on chairs or benches on one side of the playground or room. "Catch me!" - the teacher says and runs to the opposite side of the site. Children try to catch him. When the children run up to him, the teacher stops with the words: “Run away, run away, I’ll catch up!” The children run to their places. Directions. At first, it is advisable to play the game with a small subgroup of children, then the number of players can be increased to people. The teacher should not run away from the children quickly. When the children catch up with him, you should praise them, say that they run well. Equipment. Chairs, benches. Card 8 Mobile game "Sparrows and a car" Purpose. Get kids to run. Develop attention in children. Rules of the game. Children sit on chairs or benches on one side of the room or playground. These are sparrows in nests. On the opposite side of the site is a teacher, depicting a car. To the words of the teacher: “Flew, sparrows, onto the path” - the children run around the playground, waving their arms like birds with wings. The teacher after a while says: "Be careful, the car is driving, fly, sparrows, to their nests." The car, leaving the garage, goes towards the sparrows. Sparrows fly away to nests (sit on chairs). The car is returned to the garage. Directions. A small number of children (10-12) are first attracted to the game, then the whole group. The teacher first shows how sparrows fly, how they peck grains. Children, imitating sparrows, perform all these actions, then you can include the role of a car in the game. The teacher does it himself. Only after repeated repetitions does he entrust it to the active child. The car does not go too fast to allow all the birds to find their nests. Equipment. Chairs, benches.

6 Card 9 Goal. Encourage children to walk and run. Mobile game "Train" Rules of the game. The teacher invites several children to stand one after another. He says: “These are wagons, and I will be a locomotive” - and he himself becomes ahead of the children. The locomotive gives a whistle, the train begins to move, at first slowly, then faster (the sounds “choo-choo-choo” are pronounced; the kids gradually speed up the step and run). Then the teacher slows down the movement, the train gradually stops. The teacher says at the same time: “The train approached the station. This is the stop.” Then he “beeps” and the train continues on. Directions. At first, a small number of children line up in a column, the rest sit on chairs and watch. When the game is repeated, the number of participants can be increased to the role of the locomotive is performed by the educator, only after repeated repetitions of the game this role can be transferred to the most active child. The locomotive must move slowly so that the wagons do not break away from each other. Card 10 Goal. Exercise children in walking, running. Mobile game "Sun and rain" Rules of the game. Children sit on benches or chairs. The teacher says: “Sunshine! Go for a walk! Children walk and run around the playground. After the words "Rain! Hurry up and go home!" they return to their places. When the teacher says again: “The sun came out! You can go for a walk "- the game is repeated. Directions. At first, a small number of children participate in the game, then more. The teacher can use a large colored umbrella. Under it, the kids hide instead of sitting on chairs. During the walk, you can invite children to pick flowers, berries, walk in pairs, spin, etc. When repeated, the game becomes more complicated, the houses are placed 3-4 in different places in the room, playground. The child must remember his house and, on a signal, run into it. Equipment. Chairs, benches.

7 Card 11 Outdoor game "Fill up the rattle" Purpose. Exercise children in crawling. Rules of the game. Children sit on chairs placed along one wall of the room. At a distance of 4 m, a flag or a rattle is placed on the floor. The teacher calls one of the children and invites him to crawl on all fours to the rattle, take it, stand up and rattle (or wave a flag over his head), then put it on the floor and return to his place. Children take turns doing the task. Directions. In the game-exercise, several people (3-5) or all at once can act simultaneously. (Then a separate toy should be prepared for each.) Such a task makes the kids want to crawl to the goal as soon as possible. The game is lively. However, in this case, the quality of the crawl movement is reduced. The child is in a hurry, violates the correct coordination. Therefore, the teacher should not specifically focus the attention of children on the speed of movement. Toddlers who are not involved in the exercise, before starting it, say with pleasure in chorus: “One, two, three crawl!” - and happily clap their hands at the end. Thus, the whole group participates in the game. Equipment. Chairs, benches, flags, rattles. Card 12 Purpose. Exercise children in crawling. Mobile game "Put the ball down" Rules of the game. Children sit on chairs placed along one of the walls of the room. At a distance of 4-5 m there is a rack with a net suspended at the height of the child, a ball lies on the floor at the rack. Between the children and the counter, approximately in the middle, there is an arc of the collar. The teacher calls one of the children and invites him on all fours, crawl to the arc, then under the arc to the ball, stand up, lift the ball with both hands and lower it into the net. Directions. For gates, you can use a chair, a table (crawl between the legs), a hoop. Children of three years old should be taught to crawl and climb in different ways: crawl on all fours, walk under an obstacle, crouching, but not touching the ground with their hands. At the same time, kids learn to distinguish between the concepts of "crawl" and "pass". Equipment. Rack, ball, arc.

8 Card 13 Outdoor game "Climb through the log" Purpose. Exercise children in crawling and climbing. Rules of the game. Children stand along one wall of the room. Ahead, at a distance of 2.5-3m, lies a log, and then toys are placed on the floor (according to the number of children). The teacher invites the kids to crawl on all fours to the log, climb over it and, continuing to move on all fours, crawl to the toy, pick it up, stand up, raise the object above their heads with both hands, show it to the teacher, then put it in place. Directions. Other objects are also used as obstacles - an oblong box, a bench, a soft roller. The exercise can be performed by all children at once. The teacher needs to ensure that, approaching the obstacle, the baby does not get up, but crawls over it on all fours. Equipment. Log, toys. Card 14 Goal. Exercise children in crawling. Mobile game "Do not step on the line" Rules of the game. The teacher draws on the floor two parallel lines 3-4 m long (at a distance of cm from each other). The players alternately crawl on all fours between the lines, trying not to step on them. At the end of the corridor, the child stands up, raises both hands up, stretches, then returns to the starting position. Directions. For the game, you can also use the board laid on the floor.

9 Card 15 Goal. Exercise children in crawling. Mobile game "Be careful" Rules of the game. Children sit on chairs placed along the gymnastic bench. One at a time, they come to the end of the bench, get on all fours, leaning on their hands and knees, crawl along the bench to the end, holding on to its edges. At the end of the bench, you need to get up and get off it. Directions. The teacher helps the child, holds him. Exercises can also be carried out on an inclined board; you can crawl up and down. Equipment. Chairs, bench. Card 16 Purpose. Exercise children in climbing. The game of low mobility "Monkeys" Rules of the game. The teacher invites two children (monkeys) to approach the stepladder, stand facing it and climb the 3rd-4th rail (tree) for fruits or nuts. Then the next couple climbs onto the ladder. When the kids learn to confidently climb up and down the stepladder, you can invite them to climb the gymnastic wall. Equipment. Ladder.

10 Card 17 Game of low mobility "Ball in a circle" Purpose. Exercise children in rolling the ball. Rules of the game. Children sit on the floor in a circle and roll the ball to each other. Directions. The teacher stands outside the circle and watches the game, explains that the ball must be pushed away with both hands, shows how best to do it; serves the ball if it rolls out of the circle, etc. Equipment. Ball. Card 18 Outdoor game "Catch the ball" Purpose. Practice throwing and catching. Develop attention in children. Rules of the game. Children become in a circle. The teacher is in the center, he has a large ball in his hands (diameter cm). The teacher says: “Yura, catch the ball!” - and throws the ball to the boy. He catches the ball and throws it to the teacher. Directions. The teacher makes sure that the children energetically throw the ball with both hands from below, catch it, slightly stretching their arms forward and grabbing with their hands, not pressing them to their chest. Equipment. Large ball (diameter cm).

11 Card 19 The game of low mobility "Roll the ball" Purpose. Exercise children in rolling the ball. Rules of the game. Children sit on the floor in a circle (legs apart or crosswise in a ball), the teacher stands in the center of the circle with a ball in his hands. He rolls the ball to each child in turn. The kids catch the ball and roll it to the teacher. Directions. When the children have mastered these movements, instead of a teacher, a child may be in the center of the circle. Equipment. Ball. Card 20 The game of low mobility "Get in the gate" Purpose. Exercise children in rolling the ball. Develop an eye in children. Rules of the game. Children sit on a bench, a line is drawn not far from them, and at a distance of 2-3 steps from it there is a gate (arc). The child gets up, approaches the line, bends down, takes one of the balls lying on the floor and rolls it, trying to hit the goal. Having rolled 3-4 balls, he collects them. The next one does the job. Directions. The ball can be pushed with one or two hands. When the children have mastered hitting the hoop, you can give them the task of knocking down the skittles, etc. Equipment. Arc, ball.

12 Card 21 The game of low mobility "Aim more accurately" Purpose. Exercise children in throwing. Develop an eye in children. Rules of the game. Children stand in a circle, each holding a small ball or a bag of sand in his hand. In the center of the circle is a box or a large basket (the distance from the target to the children is no more than 1.5-2 m). At the signal of the teacher, the children swing and throw the ball into the box. Approaching the box, they take one ball at a time, return to their places and throw it at the target again. Directions. No more than 8-10 people participate in the game at the same time. If the child does not hit the target with the ball, he only picks up his own ball. When throwing at a target, most children throw the object with one hand from the shoulder. Children should also be shown the method of throwing with one hand from below, since this is the easiest way for them to hit the target exactly. When throwing at a target, children of this age most of all like exercise games in which the ball, bag, ball hits the real one, and not conditionally. Target. It is best if the object can linger in it (basket, mesh). The teacher must take this circumstance into account when organizing games with throwing at the target. Equipment. Ball, sandbag, basket. Card 22 Outdoor game "My cheerful sonorous ball" Purpose. Exercise children in jumping, running. Rules of the game. Children sit on chairs on one side of the room, playground. The teacher stands in front of them at some distance and does exercises with the ball. It shows how easily and high the ball jumps if you hit it with your hand. At the same time, the teacher says: My cheerful sonorous ball, Where did you jump? Red, yellow, blue, Can't keep up with you! Then he calls 2-3 children and invites them to jump with the ball. Again he does exercises with the ball, accompanying them with the reading of poetry. Having finished the poem, he says: “Now I’ll catch up!” the kids stop jumping and run away from the teacher, who pretends to catch them. Directions. When the game is repeated, the teacher calls more children. Finishing the game, you can invite all the kids to be balls at the same time. The teacher must pronounce the text at a fairly fast pace, corresponding to the jumps of the children (and they are quite frequent). If children cannot reproduce the movement of the ball, they need to show it. Equipment. Ball, chairs.

13 Card 23 Outdoor game "Birds in the nests" Purpose. Exercise children in running, jumping. Rules of the game. Children stand on a small elevation board, cubes, bars (height 5-10 cm), located on one side of the room, platform. The teacher says: “The sun is shining outside, all the birds fly out of their nests, looking for grains, crumbs.” Children jump off hills and run, waving their arms - they fly. They squat, peck grains (knock their fingers on their knees). To the teacher’s words: “It’s raining, all the birds hid in their nests!” The children run to their places. Directions. Before the game, it is necessary to prepare such a number of cubes, bars, so that all the children have enough. They should be laid out on one side of the playground or room at a sufficient distance from each other so that each child can gently jump off; if necessary, helps to stand on a raised platform after running. When the game is repeated, the signal can be given, in one word: “Sunshine!” or "Rain!" Equipment. Cubes, bars. Card 24 The game of low mobility "Where does it ring?" Target. To develop in children the ability to navigate in space. Develop hearing in children. Rules of the game. Children stand or sit in a group on one side of the room. The teacher invites them to turn to the wall and not turn around. At this time, the junior teacher with a bell is hiding behind a closet on the opposite side of the room. The teacher offers to listen to where the bell rings and find it. Children go to the sound of the bell, find it and again gather near the teacher. The junior teacher hides in another place. The game is repeated. Directions. The teacher distracts the children so that they do not look where the junior teacher is hiding. Ring the bell softly at first, then louder. If the game is repeated many times, one of the children participating in the game can ring the bell instead of the nanny. Equipment. Bell.

14 Card 25 Low mobility game "Find the flag" Purpose. To develop in children the ability to navigate in space. Rules of the game. Children sit on chairs on one side of the room. The teacher invites them to close their eyes, and in the meantime he lays out flags (according to the number of children) in different places in the room. Then he says: "Find the hidden flags." That. Whoever finds the flag goes to the teacher. When all the children have found, he offers to walk around the room with flags, and then sit down in their seats. The game is repeated. Directions. Checkboxes must be the same color, otherwise conflicts may occur when selecting a checkbox. Flags should be laid out so that children can easily find and get them. Equipment. Checkboxes.


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Educational games for children of the 1st junior group.

"Balloons"

Purpose of the game:

Game material:

Flat balls in 4 basic colors, and 4 ribbons of similar colors to them.

Game progress:

The teacher shows the children four balloons of primary colors and four ribbons of the same colors for them. Children are offered to try to pick up a ribbon of the same color for each ball.

Red, yellow, blue,

Choose any ball.

To keep the ball

Need to tie a ribbon

We will take ribbons in our hands

And we will find a ball by color

"Magic Field"

Purpose of the game:

Game material:

A circle with the image of 4 primary colors, and an arrow at the top, cards of primary colors.

Game progress:

The teacher shows the children a circle with the image of primary colors. Explaining at the same time that this is a magical field on which colors live. Next, the children are given cards of the corresponding colors. The teacher turns the magic field, the arrow on it points to any color, and the children, in turn, must raise a card of this color.

We have one game

She is very round.

That circle is divided

Four colors include it

And the guys play with it

All the colors, there are learning

Green, red

Yellow, blue

All are known to us from now on.

"Rainbow"

Purpose of the game:

The development of the ability to recognize and name the colors and size of an object,

The development of fine motor skills of the fingers.

Game material:

A flat panel consisting of two parts, one part is fastened together, and the other is cut into beams of different colors and sizes.

Game progress:

The teacher puts a rainbow in front of the child, one half of the rays is a whole rainbow, and the second is cut into rays. The task of the child is to pick up the rays by color and size.

rainbow arch

We shine bright

That's the trouble happened to her

Lost some rays

Rays guys will collect

Everything will be in order

There will be a rainbow again

Shine more than ever.

"Butterfly"

Purpose of the game:

Developing the ability to recognize and name colors,

The development of fine motor skills of the fingers.

Game material:

Flat panel with the image of a butterfly, the wings of a butterfly are divided into 4 primary colors. Holes are made in them, into which necks from bottles are inserted, to which caps of a suitable color are screwed.

Game progress:

The teacher shows a butterfly, the wings of which are of four primary colors, holes are made in them into which bottle necks are inserted. It is necessary to decorate the butterfly wings by screwing the lids lying in the pallet offered to the children to the necks. The color of the lid should match the color of the butterfly wing.

A butterfly appeared before us

Butterfly is beautiful.

Let's play with a butterfly

Choose the color of the covers for the wings.

"Mysterious Buttons"

Purpose of the game:

Developing the ability to recognize and name colors.

The development of fine motor skills of the fingers.

Game material:

A canvas is presented, divided into 4 sectors, of different colors, 4 buttons and 4 ribbons are attached to it, each of which corresponds to a specific color of the sector.

Game progress:

The teacher shows the child a panel divided into 4 sectors of different colors, he says that these are houses for buttons. The teacher draws attention to the fact that each button lives in a house of its own color, and asks the children to help the buttons find a house.

We took the colors to study

Well, where do we start?

We have a miracle button

Help us now

We will take buttons in our hands

And we will find a house for them by color.

"Carousel"

Purpose of the game:

Developing the ability to recognize and name colors,

The development of fine motor skills of the fingers,

Development to distinguish between objects one - many.

Game material:

The appearance of the bobbin from under the thread, the upper and lower sectors are divided into 6 colors: 4 primary, black and white. Bags are attached to the upper sector (the color of the bags corresponds to the color of the sector to which it is attached), there are cubes in the bags.

Game progress:

Children are offered a didactic manual "carousel", the upper sector of which is divided into 6 colors. Each of them has a bag containing cubes (the color of the cubes and the bag corresponds to the color of the sector). The task of the children is to untie the bags, take out the cubes, and put them on the sector of the corresponding color.

The carousel spins

Well, let's play quickly.

Place the cube on your color

Will there be a correct answer?

"Yablonka"

Purpose of the game:

The development of fine motor skills of the fingers.

Game material:

The manual is presented in the form of a game panel with a depicted apple tree, holes are made in the panel, into which bottle necks are inserted, to which caps (apples) are screwed.

Game progress:

The teacher offers the children a panel with an apple tree depicted on it, and a container with lids of different colors, the child is invited to pick up apples of a certain color (red, yellow). Children take lids and screw them to the necks.

Let's play with lids

Collect different apples

"Magic Caps"

Purpose of the game:

Development of sensory perception,

The development of auditory attention,

The development of fine motor skills of the fingers.

Game material:

There are panels depicting snowmen, flowers, etc. There are holes in it into which bottle necks are inserted. The lids are screwed on to the children.

Game progress:

The teacher says that the snowman was in a hurry to visit, but he stumbled and lost one lump. It is necessary to help the snowmen, the teacher draws attention to the fact that his lumps are white.

The teacher and the children look at the picture of the flowers, and pay attention to the fact that the flowers do not have a middle, he invites the children to pick up a lid that matches the color of each flower and screw it to the neck.

"What does the figure look like?"

Game material:

Geometric figures cut out of dense material in 4 primary colors.

Game progress:

Children are offered geometric shapes - a circle, a triangle, a square. The adult calls them. Asks children to find objects in the room or on the street that are similar to these figures. If possible, gives the children to circle these objects with their hands along the contour (ball, hoop, cube, plate, aquarium, etc.).

"Hide from the rain"

To educate the ability of children to group objects by shape.

Game material:

Pre-made geometric shapes and three patterns of umbrellas. An adult lays out one geometric figure under each umbrella, this is a model for children.

Game progress:

Game situation: “On a warm sunny day, geometric figures came out for a walk. When suddenly a huge gray cloud appeared in the sky, covered the sun and it began to rain. Squares, circles and triangles need to hide from the rain so as not to get wet. And where to hide?”

"Choose Buttons"

To develop the ability to group objects by size.

Game material:

2 boxes, large and small, buttons of different sizes (large and small)

Game progress:

The teacher, together with the children, lays out the buttons into groups: the largest, largest, smallest, etc. Considering the sizes of buttons, compares, applies a button to a button. An adult activates the speech of children.

Irina Zaitseva
Outdoor games in the 1st junior group

Outdoor games in our group be carried out daily. Our children are such fidgets, and in order for their energy to be directed in the right direction, we often play outdoor games. Outdoor games provide a versatile development of children, and also contribute to the formation of their skills to act in a team, navigate in space, perform actions in accordance with the rules or text games. Therefore we use outdoor games and exercises are not only diverse in content, but also in the organization of children, in the complexity of coordinating movements. Here are some of them:

Outdoor games:

1. "Once. Two, three, run to something".

Target: Exercise children in running in different directions without bumping into each other. In the ability to hear the teacher and navigate in space.

Description games: The teacher invites the children to play the game “One, two, three run to something. When conducting games for the first time, the teacher runs with the children, showing. How to run to an object and stop. On repeat games, children run independently according to the verbal instructions of an adult. The game can be played with any number of children. You just need to make sure that the children do not bump into each other.

2. "The goat walked the road".

Target: Teach children to listen to the teacher and perform movements in accordance with the text. Teach them to walk, jump, show a leg by lifting it to the top, clap their hands, stomp their feet.

Description games:When holding games for the first time, the teacher takes on the role of the goat. Children become in a circle, and in the middle the teacher. He speaks the words text:

“The goat walked along the road, road, road.

Found a goat hornless, hornless goat.

He chooses a child from the circle, and perform movements in accordance with the text, and the children perform movements repeating after them.

Let's goat jump, jump, jump, (jumping on two legs).

And kicking legs, kicking, kicking, (show alternately, then the right, then the left leg).

And clap your hands, clap, clap, (clap hands).

We stomp, we stomp, we stomp. (stomp feet).

The child chosen by the teacher remains in the circle. He is now in the role of a goat. The game is repeated.

3. "At the bear in the forest".

Target: Exercise children in physical activity (bending, squatting, walking). Learn to navigate in space (find a house, listen carefully to the text and run away only when the last words are spoken.

Description games: Children walk along the clearing and pick mushrooms (bend over or squat, approach the bear, which is sitting on the opposite side of the room. They finish the words of the text to end:

"At the bear in the forest

Mushrooms, I take berries,

The bear doesn't sleep

Everything is growling at us.

The children run away to the house, and the bear tries to catch up with them. The role of the bear is initially performed by the teacher.

When our children were even smaller, they really liked the game:

4. "Bear clubfoot".

Target: Teach children to listen to the text and perform movements in accordance with the text. Teach them to walk to the transshipment, perform inclinations, stomp their feet.

Description games: Children perform movements in accordance with the text. At first, the teacher shows them the movements, and the children perform them looking at him.

"Bear clubfoot

Walking through the forest

collects cones,

Puts in a basket.

Suddenly a bump fell

Directly to the bear in the forehead.

The bear got angry

And a top leg."

5. "Here's How We Do It"

Target: Exercise in walking in different directions, with high knees (learn not to shuffle your feet, stomp.

Description games: Children follow each other (at first, you can walk in a flock, and the teacher reads a poem, highlighting its rhythm with his voice.

Legs walked, top, top, top!

Right down the track, top, top, top!

Come on, more fun, top, top, top!

That's how we know how, top, crowds, top!

Boots stomp, top, top, top!

These are our legs, top, top, top!

Our children like to play in other outdoor games: "Shaggy dog", "The chicken went out for a walk", "White Bunny sits", "My cheerful sonorous ball", "Sun and Rain" and many others.

And on the veranda, on the floor, we have drawn different figures on which our children walk, run, jump, step over. There we play games: "From bump to bump", "Jump over the stream", "From circle to circle", "Snake", "Caterpillar", "Sun", "Trace to trace", and many others. We try to alternate games, we use when repeating their various options. Our kids love to play outdoor games and enjoy playing with them.

Card file of outdoor games in the 1st junior group.

name of the game

goal of the game

walking and running games

"I love my horse"

learn to gallop

"Chickens and a cat"

improve running

"The Fox and the Chickens"

"Ducks and Dog"

improve walking and running

"Stop near the toy"

practice running

"Birds"

"Crows"

improve running in combination with hand movements.

"Find your home"

"At the bear in the forest"

combine walking and running in the same and different directions.

"Bees"

combine walking and running in the same direction.

"Catch the ball"

improve walking and running in the same and different directions.

"Mice cowards"

induce to act in accordance with the words.

"Birds and car"

improve walking in different directions.

"Geese"

improve running in combination with hand actions.

"Let's go - let's go - let's go"

exercise in walking in a column one at a time.

"Legs walked along the path"

learn to walk in one direction.

climbing games.

"Cat and Chickens"

improve climbing and dismounting from the object.

"Bumps"

"Climb over the log"

to improve the ability to climb on an object and descend from it.

"Crawl through the gate"

learn to crawl under objects.

"Snowflakes are spinning"

develop a sense of balance.

"Get in the hoop"

develop the ability to climb, agility.

ball throwing and catching games

"Get in the Hoop"

learn to shoot at a target.

"Roll the ball"

learn to push the ball with both hands while maintaining direction

"Catch the ball"

learn to throw the ball with two hands from below.

"Heavy - light"

learn to roll the ball in a certain direction

"Pass the ball"

learn to pass the ball with both hands and receive it.

jumping games

"Birds in the nest"

learn to jump from a small height.

"Sun Bunnies"

develop the ability to jump on two legs

"My cheerful sonorous ball"

improve the ability to jump on two legs

"Take off the ribbon"

practice jumping high in place

"Bunnies in the houses"

exercise in jumping with advancement.

spatial orientation games

"Stop near the toy"

exercise in orientation in space.

"Cars"

learn to move while keeping the direction

"Find a Tree"

develop orientation in space.

"Hide and Seek"

learn to navigate independently in space.

"Find an item"

develop attention endurance.

"Visit the Animals"

exercise in orientation in space. In imitation of animals.

games with different movements and singing

"Rattle, play"

"Crows"

learn to act according to the words.

"Moths"

increase physical activity

"Mosquitoes and the Frog"

learn to perform actions at the word of an adult

"White Bunny"

enrich children's motor experience

"Cat Vaska"

increase the physical activity of children.

"Journey to the Forest"

improve basic movements

"Rain"

enrich children's motor experience

dance games

"Hare"

perform movements in accordance with the words of the song.

"Legs, top - top"

learn to work together.

"Carousels"

develop balance.

"Bubble"

perform movements according to the words

"On a flat path"

exercise in walking on a limited surface.

Card number 1

"I love my horse"

Tasks. Learn to gallop. Develop attention. Learn to act on a signal. Develop imagination, imitation.

Game content. Children imitate riders. To the words from A. Barto's poem: “I love my horse, I will comb her hair smoothly, I will smooth the tail with a comb ...” - they stroke, comb their horses. To the words: “And I’ll go on horseback to visit ...” - they gallop (if they still don’t know how, then how can they). The teacher first acts with the children, and they imitate him. Then the children act independently, and the adult encourages them.

Card number 2

"Chickens and a cat"

Tasks. Improve running. Develop the ability to imitate, be attentive and act on a signal. Encourage independent action. To evoke a sense of joy from joint actions.

"Come out, chickens, collect the crumbs,

bugs, spiders

On the green lane."

Chicken children run out to the middle of the hall, flap their wings, fly.

The teacher continues:

Chickens banged with their beaks:

Knock-knock-knock, knock-knock-knock."

"Chickens flapped their wings:

Co-co-co, co-co-co."

Chicken children squat down and tap their fingers on the floor, saying: “Knock-knock-knock!”

Suddenly a cat appears (assistant teacher):

"I'll go out, I'll go out on the path, Where the chickens are looking for crumbs,

Meow meow meow! Meow meow meow!"

Chickens shout loudly: "Ko-ko-ko, ko-ko-ko" - and run away to their houses.

Game options

    Tasks. To improve the ability to crawl under a rope stretched at a height of 30-35 cm from the floor. Chickens should crawl under it.

    Tasks. To improve the ability to climb on an object 10-15 cm high (cubes) and get off it. Chickens, running away from the cat, climb cubes, boxes.

Card number 3

"The Fox and the Chickens"

Tasks. Improve walking and running in a certain direction. Develop attention. Encourage independence and initiative. Encourage children to take action. Make them feel proud.

The words of the teacher: “Ahead, from behind a bush, a sly fox looks.

We will outwit the fox

Let's run quietly."


Children's actions:

Are alert.

Run on toes for the designated line.

An adult makes sure that the chickens run away only after the words: "Quietly, quietly run away."

Game variant. During a walk, chickens can jump, climb a log, crawl under a rope, net, etc.

Card number 4

"Ducks and Dog"

Tasks. Improve walking and running. Encourage imitation. To evoke a feeling of joy from joint actions with an adult and peers.

Material. Hats or breast emblems with the image of ducks (according to the number of children playing), dog hats or a dog toy.

“Early, early in the morning She teaches them, teaches them!

Mom-duck came out, you swim, duck-children,

Teach ducks. Straight in line."

(A. Barto)

The mother duck moves smoothly, moving her hands slightly back, the duck children imitate her. Then she says: “Ducks swim in the pond, their wings are smoothed” (strokes her arms, sides with smooth movements), praises the duck children: “Well done, how well they smoothed their wings, quack, quack, quack.”

Suddenly, a dog appears barking (an assistant teacher or a child of an older group). The mother duck chases her away.

"Doggy, don't bark! Our white ducks

Don't scare our ducks! Without that, they are not brave. ”

(I. Tokmakova)

The dog runs up to the pond, and the ducklings quickly swim to the mother duck and hide under her wings. The dog runs away. The game is repeated. Then the mother duck says:

"Doggy, don't bark!

Don't scare our ducks!

You'd better play with us."

Come visit us, we will treat you to something delicious. (Children treat the dog.)

Card number 5

"Stop near the toy"

Tasks.

Material.

Game content

Card number 6

"Birds"

Tasks. Enrich motor experience. Encourage children to follow the elementary rules of the game. Encourage independence. Cause a feeling of pleasure from communicating with adults and peers, as well as from performing movements.

Material. Caps or emblems with the image of birds.

Note. At first, the adult does all the actions with the children. When children remember the game, an adult can use the word to guide their actions.

Card number 7

"Crows"

Tasks. Improve running in combination with hand movements. Encourage adult imitation. Learn to act according to the text.

Children's actions:

They run around the room, waving their arms like wings, saying: "Kar-kar-kar!"

They keep running.


Teacher's words:

“Here, under the green Christmas tree

Ravens jump merrily

Kar-kar-kar!

All day they screamed

The children were not allowed to sleep

Kar-kar-kar!

They squat down, put their hands under their cheeks and fall asleep, quietly saying: “Kar-kar-kar!”

Only at night they fall silent

And they all fall asleep together

Kar-kar-kar!"

Card number 8

"Find your home"

Tasks. Learn to combine walking with other types of movements. To develop the ability to navigate in space, to coordinate the action with other children. To consolidate knowledge of color, shape, size. Support children's independence and initiative.

Material. Circles or squares of different sizes or colors.

The guys remember their houses and, at the signal of an adult, go out for a walk in the clearing. They perform various movements independently at their own discretion (walk, pick flowers, run, climb stumps, throw cones at a target, step over streams). To the teacher’s words: “Rain!” The children run to their houses. An adult, together with the children, checks whether everyone has occupied their houses, helps the kids find their house if they do not remember them.

Card number 9

"At the bear in the forest"

Tasks. Improve running in one and different directions. Develop imagination. Encourage independent activities of children.

Children live on the opposite side of the forest. The teacher says: "Come on, children, go for a walk, pick mushrooms, pick berries." Children go to the forest, imitating picking mushrooms and berries. The teacher reads the poem:

“At the bear in the forest And the bear is sitting

I take mushrooms, berries, And growls at us.

When the teacher says the last words of the text, the bear runs out of the den with a growl, and the children run home.

Card number 10

"Bees".

Tasks. Improve running in a certain direction, learn to navigate in space, imitate bees.

"The bear-bear is coming,

Honey will take away from the bees,

Bees, go home!

Bees fly to a certain corner of the room - a beehive. The bear, waddling from foot to foot, goes there too. The bees and the adult say:

“This hive is our house.

Go away, bear, from us,

W-w-w-w!"

The bees flap their wings, buzz, chasing the bear away. The bear leaves, and the bees fly out into the clearing again. They can treat the bear with honey at the end of the game.

Card number 11

"Catch the ball"

Tasks. Improve running in different directions. Cause revival, joy in the child. Encourage independence.

Card number 12

"Mice-cowards"

Tasks. Encourage children to act on words. Learn to coordinate your actions with the actions of other children. Develop imitation. Encourage independence and initiative of children.

Game content. Children pretend to be cowardly mice. To the words of the educator (children can persuade): “The mice came out to see what time it is once” - the mice go around the group. “One-two, three-four, the mice pulled the weights” - the mice imitate the movement of their hands. “Suddenly there was a terrible ringing (you can ring the bell, hit the tambourine), the mice ran away” - the children run away. Children should try to act in accordance with the words of an adult.

Card number 13

"Birds and Cars"

Tasks. Improve walking in different directions, on a limited surface. Develop attention, the ability to respond to a signal. Encourage active interaction with peers.

Material. Hats or emblems with the image of birds, car emblems, a bench, cubes or other objects.

Game variant. One part of the children is placed on one side of the group, the playgrounds are birds. On the other side there is another part of the children - these are cars. The adult says: “The birds are flying!” - birds fly, flap their wings, squat, peck grains. Birds can climb on a bench, cubes, etc. On a signal: “The cars have left!” - children depicting cars drive out onto the road, and the birds fly away to their nests. Cars drive along the road, avoiding obstacles (benches, cubes). When the game is repeated, the children change roles.

Card number 14

"Geese"

Tasks. Improve running in combination with hand actions. Cause the need to imitate. Get pleasure from working together.

Adult: Geese, geese!

Children: Ha-ha-ha.

Adult: Do you want to eat?

Children: Yes, yes, yes!

Adult: Come to me!

Baby geese fly towards an adult, flapping their wings, hissing: "Shhh." Then the adult says, “Ksh! Run into the field!" The geese run to their place.

Card number 15

"Let's go, let's go"

Tasks. Exercise in walking in a column one at a time, while running with a change of direction. Learn to act in a team, listen to the signal of an adult, navigate in space. To arouse interest in the game and joint actions.

Game content. Children stand one after another in a column, an adult in front. To the teacher’s words: “Let’s go, let’s go,” the children walk at a normal pace. To the words: "Let's go, let's go" - they run at a slow pace, which is set by an adult. At the signal "Let's go, let's go", the children go again. An adult changes the direction of movement, accompanying actions with words indicating the direction - to a tree, to a hill, etc. The game is repeated 3-4 times.

Note. The game is best played on the site or in the hall.

Card number 16

"Legs walked along the path"

Tasks. Encourage children to walk independently. Learn to walk in one direction. Have fun interacting with an adult. Inspire confidence in your abilities.

Come on, more fun, top-top.

These are our legs, top top,

Walking down the path."

"Our feet walked

Straight down the track, top top. Here we are as we can, top-top,

Card number 17

"Cat and Chickens"

Tasks. Improve running, climbing on objects and dismounting from them. Develop attention and orientation in space. Maintain interest in interacting with peers. Encourage them to imitate animals. Develop imagination.

The chicken cackles: "Ko-ko, do not go far." At these words, the chickens are alert, looking around. And the hen slowly continues:

The cat opens its eyes

And he's chasing chickens."


"On the bench by the window

The cat lay down and dozes.

At the last words, the chickens run away from the cat, and the cat tries to catch up with them.

When the children have mastered the game well, the role of the Corydalis hen and the cat can be entrusted to the most active of them.

Game options

    To enrich the motor experience of babies, you can include
    various, but already familiar to children movements. For example, climb
    rope.

    You can designate houses, various in shape and color,
    which the chickens must remember and, running away from the cat, find exactly
    your house.

Card number 18

"Bumps"

Tasks. To improve the ability to climb on objects and descend from them (the height of objects increases gradually: 10-15-20 cm). Maintain independence, interest in action.

Game content. On the floor there are 2-3 boxes or cubes 40-60 cm wide and 25-20 cm high (hummocks). Between the bumps, you can place soft tracks or a foam mat (swamp). The teacher invites the children to visit a bear or a bunny. Children go on a journey, and on the way there is a swamp. They climb the bumps and descend from them, thus crossing the swamp and getting to the bear or bunny. You can play catch-up or hide-and-seek with the bear, and then return home through the swamp over bumps. It is necessary to follow the rule: you cannot jump off a bump, you must calmly go down.

Card number 19

"Climb over the log"

Tasks. To improve climbing and the ability to overcome obstacles. Develop large muscles of the body, the ability to navigate in space. To evoke positive emotions from the game and communication with adults and peers.

Game variant. A bear, a dog, a cat, etc. can live behind a fence. Depending on this, children make different movements: they walk like a bear, crawl, arching their back like a cat, etc.

Card number 20

"Crawl through the gate"

Tasks. Learn to crawl under objects without touching them. Encourage independent movement. Reward for successful actions.

Game variant. You can arrange two or three gates to include 2-3 children in the game at once.

Card number 21

"Snowflakes are spinning"

Tasks. Develop balance. Cause a feeling of joy, pleasure.

Game content. Children draw snowflakes. The teacher says: "Here the snowflakes descended from heaven to earth." Snowflakes fly around the group and squat down. To the words of an adult: "Suddenly the wind blew, lifted them into the air and whirled" - the snowflakes rise and spin slowly at first. The teacher says: “But now the wind is blowing stronger and stronger.” Children are spinning more and more, but each at their own pace. At the signal of an adult: “Now the wind began to subside,” they slow down and squat down.

Card number 22

"Get in the hoop"

Tasks. Develop climbing skills and agility. To evoke a feeling of joy from communicating with an adult.

Card number 23

"Get in the Hoop"

Tasks. Learn to throw at the target, maintain the direction of the throw. Cause pleasure from the performed movement.

Card number 24

"Roll the ball"

Tasks. Learn to push the ball with both hands, give it the right direction. Encourage self-execution of movements, the choice of a partner. Generate interest in ball activities.

First, the teacher rolls the ball to the children, fixing their attention on the fact that the ball must be pushed with both hands.

Game variant. Children sit in a circle and roll the ball at will from one child to another, calling the name: “Vova, catch the ball!” Etc.

Card #25

"Catch the ball"

Tasks. Learn to throw the ball with two hands from below in a certain direction. Develop attention. Encourage independent action. Maintain a sense of joy from joint actions.

Game variant. When the kids learn to throw the ball in a certain direction, catch it, you can offer to throw the ball to each other (distance 1.5-2m).

Card number 26

"Heavy - light"

Tasks. Learn to roll a ball. Introduce the concept of "heavy - light". Develop dexterity.

Material. Inflatable balls, light (diameter 20-25 cm), stuffed balls, heavy (diameter 20-25 cm, weight 500 g).

Then the guys sit down near the line indicated by the adult, and roll the balls in turn, while saying: "Heavy ball, light ball." Then they run after the balls.

Card #27

"Pass the ball"

Tasks. Learn to pass the ball with both hands and receive it. Develop attention. Maintain independence in action.

Card number 28

"Birds in the nest"

Tasks. Learn to jump from a small height, run in all directions. Develop attention.

The teacher says: “The sun is shining outside, all the birds fly out of their nests, looking for grains.” Bird children jump or descend from elevations, fly, flap their wings, squat, peck grains. To the words of an adult: "It's raining!" The birds fly to their nests.

When the kids master the game, an adult instead of the words "It's raining!" opens the umbrella, and the bird children hide in their nests at this signal.

Card number 29

"Sun Bunnies"

Tasks. Increase physical activity. Develop dexterity. To evoke positive emotions from the actions taken.

"The runners are jumping - Jump, jump in the corners,

Sunny bunnies Were there - and they are not there.

We call them - they don't go, Where are the bunnies? Gone

Were here - and they are not here. We didn't find them anywhere."

A. Brodsky

In accordance with the words of the text, children beckon bunnies, spread their arms to the sides, jump after the sun bunnies. An adult directs sunbeams in different directions of the room.

Card #30

"My cheerful, sonorous ball"

Tasks. Learn to jump on two legs, listen carefully to the text, act on a signal. To evoke a feeling of joy from active actions.

"My cheerful, sonorous ball, Yellow, red, blue,

Where did you run off to? Don't chase you!"

(S. Marshak)

Kids imitate the movements of the ball, jump in place. To the words: "Do not keep up with you!" - children run from an adult who is catching up with them. Guys who can't jump make a "spring".

Card number 31

"Take off the ribbon"

Tasks. Exercise in the ability to jump high in place. Develop dexterity. To evoke a feeling of pleasure from the performed action. Learn to act on a signal.

Material. Rack with a stretched rope. Ribbons (their number should be more than the participants in the game).

Game content. An adult hangs the ribbons on a rope stretched on racks 10-15 cm higher than the height of the child with his arm raised up. One end of them should be longer. At the signal of the adult “Jump-jump”, the children jump up and remove the tape. The adult encourages the children. If children are unable to cope, an adult can help them by lowering the tape. Repeat the game 3-4 times.

Card #32

"Bunny in the house"

Tasks. Exercise children in jumping. Learn to push off the floor strongly. Encourage them to act on the signal.

run to the hoops and jump into them. Then the game continues. One or more children can participate in the game. The teacher encourages: “This is a strong bunny, it pushed off well and jumped right into the house.”

Game variant. Everyone has it bunny your house in the form of a circle, squarethat triangle.

Card number 33

"Stop near the toy"

Tasks. Practice running. Develop attention, dexterity.

Material. Toys are large (according to the number of children).

Game content. Children run around the hall or area for a walk, bypassing toys. As soon as a signal sounds, such as a blow to a tambourine, they stop near the toy. If the child did not have time, the teacher says: “Sasha, Sasha, hurry up, stand by the toy!” An adult encourages children to run between toys in different directions. Toys are placed at a distance of 60 cm from each other.

Card number 34

"Cars"

Tasks. Learn to move while maintaining direction, perform actions in different conditions, maintain interest in movements. Develop attention, the ability to work in a team. To consolidate knowledge of sensory standards. To evoke a feeling of joy from communicating with an adult and with peers.

Material. Breast emblems depicting cars (according to the number of players), tracks of various types, cubes or other objects, a circle, a square made of cardboard (garage).

Game options

    Cars can drive over the bridge (a plank lying on the floor),
    on a winding road, going around objects, on a soft path (swamp)
    etc.

    Each car can have its own garage in the form of a circle, triangle, square. The garage can be marked with a colored flag.
    In this case, children remember what shape or color their garage is.

Card number 35

"Find a Tree"

Tasks. Develop orientation in space. Strengthen walking and running skills. Cause a feeling of pleasure from movements. Cultivate attention. Learn to distinguish trees, their leaves, name them.

Game content. During a walk, an adult leads the children to the trees that grow on the site, for example, to the maple. They examine the tree, its leaves, he names the tree. Then the children come up to the birch and also examine it, call it. The kids repeat the names of the trees. At the signal of the teacher, the children run around the site, carefully watching him. When an adult picks up a leaf of a maple, they run to the maple, birch - to the birch. The teacher encourages the children, makes sure that they run around the site. The game is repeated 4-5 times.

Game options

    If the teacher wants to calm the children, then running can be replaced
    walking.

    Showing a leaflet can be replaced by a verbal signal: birch, maple. The kids should run up or go up to the tree on a signal.

    The teacher shows a leaf from a tree and offers to find the same one. Children find leaves and bring them to the teacher. A bouquet of these leaves can be placed in a group.

    The teacher distributes different leaves to the children and offers to take them to the corresponding tree.

Card number 36

"Hide and Seek"

Tasks. Learn to navigate independently in space. Develop and maintain interest in communicating with adults. Improve walking.

Game options

    The adult hides from the child and shouts: "Ay, ay!" The child finds it. (For children 1 year 6 months - 2 years.)

    The adult hides from the child and rings the bell. The child finds an adult on a call. (For children 1 year 6 months - 2 years.)

    The child hides, and the adult looks for him and sings a song:

“I walk around the room, Well, where should I go?

I can't find the car. Where can I find Mashenka?

After these words, the child screams: "Ay, ay!" - or rings the bell. The adult finds him. (For children 2 years 6 months - 3 years).

Card number 37

"Find an item"

The teacher hides the object (flag, ball, doll, etc.), having previously examined it with the children. The kids are looking for a hidden object throughout the group. The child who finds the item gets the right to hide it.

Game variant. Children sit on chairs. One child is driving. He turns to the wall, and the teacher hides the doll. Then he says:

“The doll Tanya ran away.

We need to look for her

Vova, Vova (name of the driving child), look,

Dance with our Tanya.

The child finds the doll and dances with it, and all the children clap their hands.

Card number 38

"Visiting the Animals"

Tasks. Exercise in orientation in space, in imitation of animals. Strengthen the skills of walking, running, jumping. Increase physical activity. Cause the pleasure of the game.

Benefits. Racks with models depicting animals (6 pcs.).

Game content. The teacher places racks with models depicting animals on the site at a distance of 5 meters from each other. The total distance for movement is 30 meters. Then the adult invites the children to stand one after another and go to visit the little animals. The teacher stands in front of the column and depicts a locomotive, kids are wagons. The train starts moving towards one of the layouts. An adult announces the name of the station, such as "Bear". Children stop, say hello to the bear, walk like a bear and go to the next station. For example, having reached the Zaichik station, they jump like bunnies, and at the Petushok station they walk, raising their legs high, etc.

Game variant. The layout can show: a tree (children rise on their toes and show how big they are), bushes (squat, showing which bushes are small), an airplane (spread their arms to the sides and shake their wings), watch (tilt their torso in one direction , then to another, saying: “Tick-tock, tick-tock”).

Card number 39

"Rattle, play"

Tasks. Develop the ability to run. Learn to act according to the words of the text. Cultivate attention. Evoke positive emotions.

Song lyrics: children's actions:

    Ding, ding, ding-ding-dong Run around the hall, rattling rattles.
    Ringing is heard everywhere.
    The rattle is playing
    It amuses all the kids.

2. Knock, knock, dance, Squat down, knock
Let the kids watch. rattles on the floor.
Rattle, play
Make all the kids happy.

3. Ding, ding, high, Standing still, raise high
Will be heard far away. rattle and rattle it.
The rattle is playing
Our kids are entertained.

    Rattle, do not ring, turn the body left and right,
    Hush, hush, rest, standing still.
    Rattle, don't play
    Do not play and rest.

5. Ding-ding, let's run. They run around the room.
Let's ring a rattle
Rattle, play
Entertain our children.

6. No, no, it doesn't ring, They hide the rattle behind their backs.
Hiding somewhere, silent. and spin in place.
Rattle, don't joke.
Where can we find you?

    Ding, ding, ding-ding-dong, Easy to squat in place
    Ringing is heard everywhere. and rattle softly.
    The rattle is playing
    It amuses all the kids.

Note. The game can be shortened depending on the capabilities of children and the tasks that an adult solves, and can also be used instead of a morning gymnastics complex

Card number 40

"Crows"

Tasks. Improve running. Develop attention, the ability to imitate. Learn to act according to the text. To evoke a sense of joy from joint actions.

Material. Hats or emblems depicting crows, a dog toy.

“The crows sleep soundly, And wake up at dawn,

Everyone sits in nests, They will croak in the yard.

In accordance with the text, crow children squat down, bow their heads, close their eyes. At the last words of the text, they wake up and say: “Kar-kar-kar”, then they fly around the room, flapping their wings. An adult accompanies their actions with the words:

“They flew, flew, the crows flew in,

The crows flew: Everyone pecked to the crumbs:

Kar-kar". "Knock-knock-knock, knock-knock-knock" -

Aunt came out on the path, They banged with their beaks.
Crows sprinkles crumbs.

Crow children squat down and tap their fingers on the floor, saying: “Knock-knock-knock”.

An adult takes a dog toy and says:

"Tuzik walked around the yard,

Raven scared:

"Wow, wow, wow!"

The dog catches up with the crows, and the crows fly away to their nests.

Card number 41

"Moths"

Tasks. Increase physical activity. Arouse interest and desire to perform actions in accordance with the text

The words of the educator: “Moths fly on the green in the meadow.

And from flower to flower they flutter cheerfully.

Tanya went out to the meadow, She has a net in her hands. Beware, moth, Fly away quickly, my friend!

Game content. Children portray moths. The adult sings or speaks.

Children's actions:

They run, wave their winged arms, flutter from bump to bump (soft paths or rugs arranged in a group).

They run away from an adult who holds a bright net in his hands and tries to catch moths.

Card number 42

"Mosquitoes and the Frog"

Tasks. Learn to perform actions at the word of an adult. Encourage independence and initiative of children. To evoke a sense of joy from joint actions.

Material. Hats or breast emblems depicting mosquitoes and frogs, chairs (according to the number of children) on which handkerchiefs lie.

“A mosquito sat on a bush, Dangling its legs under a leaf,

On the spruce on the stumps, I hid!

Mosquitoes sit on chairs and hide behind handkerchiefs. The driver comes out in a hat or with a frog emblem and says: “Where are the mosquitoes? I'll find them now! Qua-qua-qua!" Searches but does not find. The game is repeated. Then the frog driver finds mosquitoes with the words: “Here they are!” Mosquitoes scatter, the frog tries to catch them.

Card number 43

"White Bunny"

Tasks. Enrich motor experience. Learn to act on the word of an adult. To consolidate knowledge about color, shape. Develop attention. Maintain interest in movement. Encourage independent movement. Evoke positive emotions.

Material. Hats or breast emblems with the image of a bunny (according to the number of children), flags of different colors or circles, a square made of thick cardboard or linoleum.

Teacher's words: Children's actions:

1. “A little white bunny is sitting, Squat down in their
He moves his ears - in a solid formation and, applying
Like this, like this, hands to the ears, moving them.

He moves his ears.

2. It’s cold for a bunny to sit, They clap at the words “clap-clap”
It is necessary to warm the paws - in the palms.

Clap, clap, clap, clap.

You need to warm up your paws.

3. Bunny is cold to stand -
Bunny needs to jump
Jump, jump, jump, jump
Bunny needs to jump.

    Someone scared the bunny
    Bunny jumped ... and ran away.

An adult checks with the children whether all the bunnies have correctly found the minks.

Game variant. When the kids distinguish colors and shapes, an adult can discreetly swap mink-houses

Card number 44

"Cat Vaska"

Tasks. Increase physical activity. Contribute to the emergence of positive emotions from joint actions.

The teacher and children sing or say:

“Vaska, white, walks, And runs like an arrow,

Vaska's tail is gray, And he runs like an arrow.

The cat runs to the chair at the end of the room, and sits on it, falls asleep. Adult and children sing:

"Eyes close, the cat's teeth -

Sleeping or pretending? Sharp needle."

An adult goes to see if the cat is sleeping and invites the mouse children to take a walk. The mice run up to the chair and scratch it. Adult says:

"Only mice will scratch,

Gray Vaska is right there.

He will catch everyone!

The cat chases the mice, and they run away from him.

Card number 45

"Journey to the Forest"

Tasks. Improve basic movements. Cause imitation of animals. Learn to work in a team, stimulate independence. To evoke a sense of joy from joint actions.

Material. Emblems depicting animals placed on racks at a distance of 4-5 m from each other.

Game content. The teacher invites the children to go to the forest by train. Children stand one after another and, at the signal of an adult, move one after another, saying: "Chu-choo-choo-choo." To the words of an adult: “Stop, the trailers have stopped!” - children stop. The teacher draws the children's attention to the emblem with the image of a bunny, asks: "Who is this?" Children answer: "Bunny." An adult suggests that everyone go out into the clearing and jump like bunnies. Then, at the signal of the teacher, the guys again line up one after another and go to the next stop, where on the emblem

pictured bear. The children again go out into the clearing and imitate the bears, walk, waddling from side to side.

Note. The game is best played outdoors. Emblems with stands can be arranged in a circle or in a straight line. The number of emblems depicting animals is taken taking into account the level of development and age of children, but not more than 6 pieces.

Card number 46

"Rain"

Tasks. Enrich the motor experience of children. Make you want to play with an adult. Encourage the independence of children, the manifestation of initiative.

The teacher says:

"Rain, rain, sun, sun,

Enough for you, rain, to pour, Shine a little,

The children are sitting at home, the children will go out for a walk,

Like birds in a cage. They will run and play."

Children get up and run around the group, clap their hands, stomp their feet, jump or make a “spring”, imitating an adult and showing their independence. Under the words of the teacher "It's raining again," the guys run to the houses.

Card number 47

"Hare"

Tasks. To teach children to listen to singing, understand the content and perform movements in accordance with the lyrics of the song. To imitate an adult.

"Hare, stomp your foot, Like this, stomp your foot,

Gray, stamp your foot! That's it, stomp your foot!"

Children, standing in a circle, stomp their feet, while holding their hands on their belts.
"Hare, clap your hands, Like this, clap your hands,

Gray, clap your hands! That's it, clap your hands!"

Children clap their hands.

"Hare, turn around, like this, turn around,

Gray, turn around! That's it, turn around!"

Children turn 1-2 times, hands are kept on the belt.
“Hare, dance, Like this, dance!”

Gray, dance! That's it, dance

Children bounce on two legs as best they can.

"Hare, bow, Like this, bow,

Gray, take a bow! That's it, take a bow!"

Children bow, spreading their arms to the sides.

When playing a game, the number of verses can be reduced, especially when the game is still not familiar enough to children. At the beginning, you can take only the first, second and fourth verses. In the future, the children perform all five verses. In addition, when the children know the content of the song well, you can choose one child - Zainka, who becomes in the middle of the circle and performs all the movements according to the text of the song.

The role of Zainka should be entrusted to a brave and active child who will not be embarrassed when performing movements. If the role of Zainka is entered, one more verse can be added:

"Hare, choose, Like this, choose,

Gray, choose! That's it, choose!"

The child chooses another Zayinka, and the game is repeated. The teacher should sing the song not very quickly, but not slowly, so that the singing matches the pace of the children's movements.

Card number 48

"Legs, top top"

Tasks. Learn to work together. Get pleasure from them.

Note. The game is best played on a walk in winter.

Card number 49

"Carousels"

Tasks. To develop the function of balance, the ability to coordinate their actions with the words of the text. Evoke positive emotions.

"Hardly, barely, barely, barely Hush, hush, do not rush,

The carousels are spinning, stop the carousel.

And then, then, then One-two, one-two,

Everyone run, run, run! That's the end of the game."

Card number 50

"Bubble"

Children and adults stand in a circle, holding hands. The teacher says:

"Inflate, bubble, stay like that

Inflate big, Don't burst.

Toddlers gradually, stepping back, expand the circle. To the words “The bubble- / the bubble has burst”, the children lower their hands and say: “Sh-sh-sh”.

Card number 51

"On a flat path"

Tasks. Exercise in walking on a limited surface. Develop balance. Strengthen the foot. Learn to act rhythmically, coordinating actions with the rhythm of the poem. Encourage independence. Maintain confidence in your actions.

Material. Paths of different lengths (2.5-1 m) and widths (15cm-30 cm - 60 cm), soft, hard, winding paths (length 2 m, width 30-40 cm).

Adult words: Children's actions:

1. “On a flat path, Walk along the path.
On a flat path

Our feet are walking.

One-two, one-two.

2. On pebbles, on pebbles, they jump.
Pebbles, pebbles.

One-two, one-two.

3. On a flat path, Stop.
On a flat path

Our legs are tired

Our legs are tired.

Here is our house

We live in it.”

Game variant. Instead of a flat path, you can take a winding, short, long, narrow, wide, soft, hard. Then, in accordance with the quality of the track, the text changes, for example: “Our legs are walking along the soft track ...”. Etc.